Qualcomm Technologies, Inc. unveiled a new virtual reality (VR) reference platform based on the powerful Qualcomm Snapdragon 845 Mobile Platform.
Debuting at the Snapdragon Tech Summit in December, the Snapdragon 845 Mobile Platform features a variety of new architectures and subsystems engineered to deliver one-of-a-kind experiences that blur the lines between the physical and virtual worlds. It will build on the success of the Snapdragon™ 835 Mobile VR Platform that powered award-winning VR devices at the 2018 Consumer Electronics Show. The continued relationship with GoerTek also allows for global manufacturers to quickly build commercial designs based on the Snapdragon 845 Mobile VR Platform.
The Snapdragon 845 Mobile Platform uses the latest Qualcomm® Adreno™ 630 visual processing subsystem which offers outstanding integrated graphics, video and display processing technologies. This translates to 30 percent faster graphics performance, 30 percent better power efficiency, and more than twice as much display throughput compared to the Snapdragon 835 Mobile Platform. Another new XR technology innovation is Adreno Foveation, which combines graphics rendering with eye tracking to understand where the user is looking. It is engineered to direct the highest graphics resources to where the user is physically looking, providing the sharpest visuals possible.
Together, 6DoF and SLAM deliver Roomscale — the ability to track the body and location within a room so you can freely walk around your XR environment without cables or separate room sensors – the first on a mobile standalone device. Much of this is processed on the new dedicated Qualcomm Hexagon Digital Signal Processor (DSP) and Adreno Graphics Processing Unit within the Snapdragon 845. Qualcomm Technologies’ reference designs have supported some of the first wave of standalone VR devices from VR ecosystem leaders like Google Daydream, Oculus and Vive.
“The Snapdragon Mobile VR Platform lends itself to highest possible level of performance to meet the high computing demands of the standalone VR product category,” said Ash Jhaveri, Vice President of Business Development for Oculus and Facebook. “Qualcomm’s technology, coupled with Oculus’ expertise opens up lots of possibilities to bring people the best standalone VR.”
‘Xtended Reality’ (XR) is the umbrella term that encompasses VR and AR, and in this emerging industry, Qualcomm Technologies has supported customers in the launch more than 20 XR devices across standalone head-mounted displays and XR-capable smartphones.
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