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New reference design aims to enrich XR experiences with distributed processing

May 30, 2019 By Aimee Kalnoskas Leave a Comment

Snapdragon Smart Viewer Reference DesignQualcomm announced at Augmented World Expo (AWE) the new Qualcomm Snapdragon Smart Viewer Reference Design built on the Qualcomm Snapdragon XR1 Platform. With device OEMs and technology ecosystem partners in mind, the Snapdragon Smart Viewer Reference Design is a VR form factor, built in collaboration with Goertek, designed to help decrease product development time of both AR and VR Smart Viewers.

Key offerings of the Snapdragon Smart Viewer Reference Design include the following features:

  • Movement Tracking: The Snapdragon Smart Viewer Reference Design features six-degrees of freedom (6DoF) movement for room scale XR experiences. With two dedicated 6DoF cameras for body tracking, users can walk around without the need for external motion sensors.
  • Hand Tracking: The Snapdragon Smart Viewer Reference Design supports full hand tracking and gesture tracking – tap, zoom, pinch, scroll – which could be used for interactions with virtual objects.
  • Eye Tracking: To reduce power consumption using foveated rendering, Qualcomm Technologies worked with Tobii to have integrated eye tracking. This provides superior intuitive interfaces and enables gaze direction for fast interactions within the virtual environment.
  • 6DoF Controllers: Controllers are fundamental for interaction especially in VR gaming. Snapdragon Smart Viewer VR Reference Design provides 6DoF controllers with the ability to support vision-based controllers for VR gaming and productivity applications.
  • Display: The display panel – built with JDI – enables consumers to be immersed in their favorite content by supporting smooth experiences with 72Hz refresh rate and 2K resolution per eye.
  • Standalone Mode: In addition to tethering the headset via USB-C to a host device, the Snapdragon Smart Viewer Reference Design also delivers high-quality experiences in ‘standalone mode’, where all the computing is done directly on the device. It taps into the XR1 heterogeneous compute architecture, including the Qualcomm Kryo CPU, Qualcomm Adreno GPU, Qualcomm Hexagon DSP and Qualcomm AI Engine for high-performance VR applications like simple games, video streaming and productivity applications all running at low power consumption.

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Filed Under: Applications, AR/VR, Reference designs Tagged With: qualcommincorporated

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